AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games on iOS in New Zealand - Q1 2022
In Q1 2022, the top 5 2D cartoon games on iOS in New Zealand showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
In Q1 2022, the top 5 2D cartoon games on iOS in New Zealand displayed diverse trends in downloads, revenue, and active users. Here is an overview of their performance:
Lightning Link Casino Slots from Product Madness experienced fluctuations in weekly revenue, peaking at approximately $54K in the week of January 31 and reaching a low of around $40K during the week of February 21. Weekly downloads saw an upward trend mid-quarter, peaking at 445 in the week of March 7. The app's weekly active users ranged from 2.5K to 2.9K, with a slight decline towards the end of the quarter.
Clash of Clans by Supercell showed consistent performance in weekly revenue, with a notable peak of about $42K in the week of February 28. Weekly downloads were relatively stable, averaging around 1.3K to 1.6K. The game maintained a strong user base, with weekly active users ranging from 80K to 106K, peaking towards the end of March.
Slotomania™ Slots Machine Game from Playtika LTD had a steady weekly revenue, peaking at approximately $36K in the week of January 31. Weekly downloads were generally low, with a slight increase to 44 in the week of February 14. The active user count remained stable, fluctuating between 424 and 538 throughout the quarter.
Royal Match by Dream Games showed a consistent revenue trend, peaking at around $17K in the week of January 10 and maintaining a steady performance throughout the quarter. Weekly downloads saw a decline from 1.2K at the start of January to 774 by the end of March. The app's active users ranged from 5.7K to 6.6K, showing a slight increase towards the end of the quarter.
Candy Crush Saga from King experienced steady weekly revenue, reaching a high of approximately $38K in the week of March 21. Weekly downloads varied, peaking at 1.8K in the week of January 24. The game's active user base fluctuated between 19K and 23K, with consistent engagement throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.